Draughts Rules

French, international and English draughts — the complete guide to mastering this classic

⏱ Reading time: about 10 minutes

Contents

  1. About the game
  2. The board and the pieces
  3. Setting up
  4. Moving the pieces
  5. Capturing (jumping)
  6. Crowning a king
  7. End of the game
  8. Main variants
  9. Basic strategy

1. About the game

Draughts (known as checkers in North America) is one of the oldest and most widely played board games in the world. It probably emerged in Europe in the 12th century (perhaps from the marriage of the Arab game of alquerque and the chessboard) and today it is played by tens of millions of people. The international variant (10×10) even has a world federation and an official World Championship.

Unlike backgammon, draughts involves no element of chance — it is a game of pure strategy, comparable to chess in its depth. The former world champion Ton Sijbrands (Netherlands, champion in 1972 and 1973) is regarded as one of the finest strategic minds in board gaming.

2. The board and the pieces

There are two main formats:

In both cases, play takes place only on the dark squares. The board must be positioned so that each player has a dark square in the bottom left-hand corner.

3. Setting up

For international draughts (10×10): each player places 20 pieces on the dark squares of the first four rows on their side.

For English draughts (8×8): each player places 12 pieces on the dark squares of the first three rows on their side. The two central rows start empty.

4. Moving the pieces

An ordinary piece (a man) moves diagonally one square forwards only. It cannot move backwards for an ordinary move (unless it has been crowned a king); in international draughts, however, it may capture backwards.

5. Capturing (jumping)

Capturing is the most important move in draughts. A piece must capture an opposing piece if it is able to (capturing is compulsory under the standard French rules).

How to capture

To capture an opposing piece, your piece must:

  1. Be diagonally adjacent to the opposing piece
  2. Have the square beyond the opposing piece (in the same direction) empty
  3. Jump over the opposing piece and land on the square beyond it
  4. The captured piece is then removed from the board

Multiple captures

If, after a capture, your piece can immediately make another one (without stopping), you must carry on — this is a multiple jump. Multiple captures are compulsory.

The majority capture rule:

In international draughts, if you have a choice between several captures, you must take the one that captures the greatest number of opposing pieces. In France, international draughts are played, so the majority capture rule applies there too. In English draughts, by contrast, you are free to choose your capture.

6. Crowning a king

When a man reaches the far row on the opponent's side (the back rank), it is crowned and becomes a king. A second piece is usually placed on top of it to show this.

The king's powers

7. End of the game

The game ends when:

8. Main variants

VariantBoardPieces/playerDistinctive feature
International10×1020The world standard, World Championship
French10×1020Similar to international, with a few local rules
English8×812Men capture forwards only; kings move one square at a time
American8×812Identical to English draughts
Brazilian8×812Majority capture rule as in international draughts
Canadian12×1230A variant on a large board

9. Basic strategy

A few fundamental principles to get you started:

Would you like to play on a beautiful draughts board? Le Palais des Echecs offers excellent wooden draughts sets, as well as highly popular 3-in-1 chess, draughts and backgammon sets.

Discover backgammon too!

Enjoy draughts? Backgammon will add an extra dimension, with the randomness of the dice and the doubling cube.

Learn backgammon →