Backgammon Variants

From the trictrac of Versailles to the jacquet of families — backgammon in all its cultural forms

⏱ Reading time: about 13 minutes

Contents

  1. The tables family of games
  2. Jacquet — the French variant
  3. Trictrac — the noble ancestor
  4. Narde — the Russian variant
  5. Tavla — Turkish backgammon
  6. Acey-Deucey — the American version
  7. Plakoto — the Greek variant
  8. Hypergammon and modern variants
  9. Comparison table

1. The tables family of games

The backgammon we know today is just one branch of a large family of games known as “tables games”. They all share the same fundamental elements: a board divided into 24 points, two sets of 15 checkers and two dice. But the rules vary considerably from one culture to another.

In France, trictrac dominated for centuries, before jacquet took over in the 19th century. In the Ottoman Empire it was tavla; in Russia, narde; in Greece, plakoto. These variants show how a game travels and changes as it passes from one civilisation to the next.

2. Jacquet — the French variant

Jacquet was for a long time the most popular variant in France, more widespread than standard backgammon in family games. It stands out because of one fundamental rule: all 15 of each player's checkers start on the same point, the “heel” (the 24-point from your side), and the two players start from opposite corners and travel in the same direction.

Specific rules of jacquet

Jacquet strategy

Without hitting, jacquet is a pure race with obstacles. The art lies in blocking your opponent's path by occupying strategic points, while managing your dense column of 15 checkers.

A historical anecdote:

Jacquet only appeared in France around 1800, coming from Spain (the Castilian “chaquete”, itself derived from the Catalan “jaquet”, attested in 1638). In the 17th and 18th centuries it was trictrac that reigned at the court of Versailles; jacquet, which is simpler, then took hold in family homes until the middle of the 20th century.

3. Trictrac — the noble ancestor

Trictrac is a French tables game that was played for several centuries before falling out of fashion in the 19th century. It is considerably more complex than standard backgammon and places great emphasis on “points” scored during the game — not just at the end.

Distinctive features of trictrac

Trictrac had many devotees among the French nobility and middle classes up to the early 19th century.

4. Narde — the Russian variant

Narde (also known as “long nard” or “long nardy”) is the dominant variant in Russia, the Caucasus and much of Central Asia. Like jacquet, it does not allow hitting.

Rules of narde

5. Tavla — Turkish backgammon

Tavla (or “tavli”) is played in Turkey and throughout the Middle East. The word also denotes a family of games: in Greece, “tavli” strings together three games in a single match — portes (close to backgammon), plakoto and fevga; in Turkey, alongside classic Tâvla, people also play mahbusa (equivalent to plakoto) and gülbahar (close to fevga).

Standard Tâvla

The rules of standard Tâvla are very close to Western backgammon, with a few differences:

6. Acey-Deucey — the American version

Acey-Deucey is a popular variant in the United States, particularly in the US Navy. Its name comes from the special roll of “ace and deuce” (1-2), the most powerful roll in the game.

Rules of Acey-Deucey

The 1-2 in Acey-Deucey:

Rolling an acey-deucey can completely turn a game around. You could, for example, choose to play double sixes (four moves of 6 pips), then roll again! It is highly random but tremendous fun.

7. Plakoto — the Greek variant

Plakoto is one of the three games played in Greek tavli (along with fevga and portes, the Greek name for backgammon). Its distinctive feature: checkers are not hit and sent to the bar — they are pinned in place.

The pinning rule in plakoto

If your checker lands on an opposing blot, it pins it where it stands. The pinned checker cannot move for as long as your checker stays on that point. If you move your checker away, your opponent's checker is freed. You can pin several opposing checkers at once if you have enough checkers to spare!

Another interesting rule: if your opponent pins your “mother” (the last checker left on your starting point, the 24-point, in the opponent's home board), you lose the game immediately, usually counted double. The name of the game comes from the verb “πλακώνω” (plakóno), “to cover, to crush”.

8. Hypergammon and modern variants

Modern players have created new variants for faster, more intense games:

9. Comparison table

VariantOriginHittingStarting positionDoubling cube
BackgammonInternationalYes2-5-3-5Yes
JacquetFranceNo15 on pt 24No
TrictracFranceBeating without removing (points)15 on the heelNo
NardeRussia/CaucasusNo15 on pt 24 and pt 12No
TavlaTurkeyYes2-5-3-5Tournaments only
Acey-DeuceyUSAYesEmpty boardNo
PlakotoGreecePinning15 on pt 24Sometimes

Discover the history of these games

How did these variants travel across continents and centuries? Our history guide takes you from Sumer to the present day.

Read the history →